Character Creation

Rules for Character Creation and Running the Game
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Dapper Dog
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Character Creation

Post by Dapper Dog » Mon Oct 12, 2020 2:56 pm

New characters should be constructed using the 4th Edition Core Rules, though players with access to Enemies of the Empire, Emerald Empire, or Great Clans are free to use those books as well. Character begin with 50 XP on top of normal character creation.

Available Factions

We are accepting characters from any of the existing Great or Minor Clans, as well as the Imperial Families and Brotherhood. Ronin characters are also allowed.

Gaining Additional Advantages
Characters may purchase advantages after character creation, at the normal cost of the Advantage in addition to Faction reductions to a minimum of 1 XP. All additions must be approved by the GM.


Removing Disadvantages
Characters may "buy off" disadvantages after character creation, at a cost of what the disadvantage cost +2 XP. Note that sufficient justification for buying off the disadvantage will be required for approval, and some disadvantages simply cannot be "bought off," such as a missing eye or limb.


Optional Rules
Here are the optional rules which we will or will not be using in this game:

* Human only.

* No EXPY characters. Taking inspiration from a character in another medium is perfectly fine, but you shouldn't be using their art as your avatar, nor should your character's background be a carbon copy of the other character.

* Characters should not exceed a Status of 4.0. A Status of 3.0 is equivalent to a Gunso in your Clan's military, while a status of 4.0 is equivalent to a Clan magistrate.

* We will not be using Ancestors in this game.

* We will not be using Honor Rolls in this game.

* We will not be using Heritage Tables in this game.

* We will not be using the Crafting Rules in this game.

* Imperial, Minor Clan, Ronin, and Monk characters will be allowed.

* Spider Clan characters will not be allowed, as the Spider Clan does not yet exist.

* Shapeshifter characters (from Enemies of the Empire) will not be allowed; this includes characters with the Child of Chikushudo advantage (which is not allowed).

* Kata will be allowed. Characters may execute a Kata when they roll Initiative without requiring an Action; changing to a different Kata (or executing a Kata later in a battle) requires a Simple Action as normal.

* Kiho will be allowed. Shugenja and Ninja may both learn kiho, but ninja must spend an additional +2 xp for each kiho they wish to learn. Henshin monks are allowed to learn kiho, but cannot benefit from a kiho while they are under the effects of a mystery or riddle. Non-Brotherhood characters may never know more kiho than their total Monk, Shugenja, or Ninja school rank.

* Shadowlands Powers and Maho will be allowed. We will be using the rules for Balanced Maho, which limits characters to learning maho spells whose Mastery Level does not exceed their current Insight Rank, taking any affinities into account as normal. Any Shadowlands Powers or mutations you may receive at character creation or through the course of the game are entirely at the whim of Jigoku (and thus the GMs). Expect tentacles and mental instability.
Game Master | Duelist | Darth Chocolate of the Sith

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Dapper Dog
Posts: 1424
Joined: Thu Oct 08, 2020 2:49 pm

Re: Character Creation

Post by Dapper Dog » Mon Oct 12, 2020 5:44 pm

Please register with the name of the character you wish to play. I will go through and authorize it and then over the next few days will get private folders constructed.
Game Master | Duelist | Darth Chocolate of the Sith

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Dapper Dog
Posts: 1424
Joined: Thu Oct 08, 2020 2:49 pm

Re: Character Creation

Post by Dapper Dog » Mon Oct 12, 2020 5:45 pm

Template thanks to Mindshred.

Akodo Tempura
School/Rank: Akodo Bushi 2
Insight: 161
XP: 0

Status: 2.0
Honor: 6.5
Glory: 2.4


Rings
Earth 2
-Stamina 2
-Willpower 2

Water 3
-Strength 3
-Perception 3 (School bonus)

Fire 3
-Agility 3 (Family bonus)
-Intelligence 3

Air 3
-Reflexes 3
- Awareness 3

Void 3



Skills (* are school skills/emphasis)
*Battle (*Mass Combat) 1
*Defense: 1
*Kenjustu 3
*Kyujutsu 1
*Lore - History 2
*Sincerity 1
*Iaijutsu 3
Calligraphy 1
Etiquette 1
Games: Go 1
Hunting 2
Investigation 2
Jiujutsu 2


Advantages:
Luck [Spiritual] (3)
- one reroll per session

Sage [Mental] (4)
- Phantom Rank in Lore skills

Social Position [Social] (6)
- +1 rank of Status


Disadvantages:
Bad Eyesight (Missing Left Eye) [Physical] (3)
- 1k1 to Perception rolls and ranged attacks

Lechery [Mental] (2)
- +1k1 to Temptation (Seduction) rolls against you


Techniques
Rank 1: The Way of The Lion
- You may either ignore an opponent's TN bonus from armor or gain a Free Raise when attacking. You gain a +1k0 bonus on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a Raise on an attack against you since your last turn.

Rank 2: Strength of Purity
- During a skirmish, you may add your Honor Rank to the total of any single roll during your turn. You may not increase damage in this manner, nor may you use this technique while assuming the Center stance.


Kata:
(none; you do not need to include this section if you have no kata)


----

Spells:
(none; you do not need to include this section if you have no spells)

----

Inventory:
Light Armour
Sturdy Clothing
Daisho
No-Dachi
Traveling pack
- Blanket
- Fan
- Grapple Hook
- Rope (50')
- Sake Cup
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat

----

Money:
koku - 3
zeni - 7

----

Initiative roll: 5k3

Primary Weapon: Katana
Roll to attack: 6k3 (+FR or ignore armor) (+1k0 first or Raised opponent)
Damage: 7k2

Armor: Light
TN bonus: +5
Reduction: 3
TN to be hit: 25 --> 20 (Ref) + 5 (Armor)
Game Master | Duelist | Darth Chocolate of the Sith

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