[Day 1 - MM] At the Border [Event]
Posted: Sun Oct 18, 2020 7:54 pm
Event Type: Main Story
Participants: All (Unless already in the village and not Crab)
Timeslots: Mid Morning
Description: The Border Crossing checkpoint is busy this morning and the Crab have brought in extra help to handle the increased traffic inbound for the wedding. Show your papers and answer a few questions and go on your way, welcome and enjoy your stay.
Rules: Magic is not allowed.
Crab
If the player is a Crab and not visiting, then they can check the papers of the guests. This requires making sure everything is in order, addressing any issues, and then making sure a correct tally is kept with the Border Official.
Travel Papers Please: Make a TN 10 Etiquette + Awareness (Bureaucracy) check, a player can make a raise on this roll. Each Raise grants +2 bonus on the roll in the next step of the event; but if they fail, with raises, they automatically fail the next step but can do the third step. Succeeding at the roll means the player has checked the papers properly.
Is it in Order?: Make a TN 12 Lore Law + Intelligence check to make sure you got everything correct, failing this roll means you have to increase the TN of the next step by 5. Raises can be made on this check, every two raises made increases the possible Glory reward by .1 for being exceptional at their job.
Keep a proper Tally: Make a TN 20 Sincerity (Honesty) + Awareness check to present your numbers to the Border Official and consider your task complete. Raises have no effect on this roll other than you present nicely.
Guests
Guests must present their papers, state their intentions and navigate any possible issues with their paperwork. Ronin and Lion have all TNs increased by +2 for this event, for security reasons.
It’s an Old Picture: Make a TN 15 Etiquette (Bureaucracy) + Awareness or Lore Law + Intelligence check to present papers and make sure everything is in order. Raises can be made here that grant a +2 bonus on the next check for every two raises made. Failure here increases the TN of the next step by 5, failing with raises increases that TN by 5 times the amount of raises wagered.
I solemnly swear..: Make a TN 15 Sincerity (Honesty) + Awareness, Sincerity (Deceit) + Awareness, or Temptation + Awareness check to provide testimony of your reason for being here. Using a Low skill here is considered a Minor Breach of Etiquette; raises can be made here and each successful raise increases the Honor reward by .1 per every two raises called.
Rewards/Outcome: If a Crab player completes two of the 3 steps they get .1 Glory and if a Guest completes at least one of the steps they get .1 Honor. If a guest does not pass any roll they will be marked as a potential troublemaker by the Crab, gain .2 Infamy. If a Crab sentry fails all of their rolls they lose .2 Glory for being terrible at their job. Even if they fail they are allowed entry after everything is settled.
Participants: All (Unless already in the village and not Crab)
Timeslots: Mid Morning
Description: The Border Crossing checkpoint is busy this morning and the Crab have brought in extra help to handle the increased traffic inbound for the wedding. Show your papers and answer a few questions and go on your way, welcome and enjoy your stay.
Rules: Magic is not allowed.
Crab
If the player is a Crab and not visiting, then they can check the papers of the guests. This requires making sure everything is in order, addressing any issues, and then making sure a correct tally is kept with the Border Official.
Travel Papers Please: Make a TN 10 Etiquette + Awareness (Bureaucracy) check, a player can make a raise on this roll. Each Raise grants +2 bonus on the roll in the next step of the event; but if they fail, with raises, they automatically fail the next step but can do the third step. Succeeding at the roll means the player has checked the papers properly.
Is it in Order?: Make a TN 12 Lore Law + Intelligence check to make sure you got everything correct, failing this roll means you have to increase the TN of the next step by 5. Raises can be made on this check, every two raises made increases the possible Glory reward by .1 for being exceptional at their job.
Keep a proper Tally: Make a TN 20 Sincerity (Honesty) + Awareness check to present your numbers to the Border Official and consider your task complete. Raises have no effect on this roll other than you present nicely.
Guests
Guests must present their papers, state their intentions and navigate any possible issues with their paperwork. Ronin and Lion have all TNs increased by +2 for this event, for security reasons.
It’s an Old Picture: Make a TN 15 Etiquette (Bureaucracy) + Awareness or Lore Law + Intelligence check to present papers and make sure everything is in order. Raises can be made here that grant a +2 bonus on the next check for every two raises made. Failure here increases the TN of the next step by 5, failing with raises increases that TN by 5 times the amount of raises wagered.
I solemnly swear..: Make a TN 15 Sincerity (Honesty) + Awareness, Sincerity (Deceit) + Awareness, or Temptation + Awareness check to provide testimony of your reason for being here. Using a Low skill here is considered a Minor Breach of Etiquette; raises can be made here and each successful raise increases the Honor reward by .1 per every two raises called.
Rewards/Outcome: If a Crab player completes two of the 3 steps they get .1 Glory and if a Guest completes at least one of the steps they get .1 Honor. If a guest does not pass any roll they will be marked as a potential troublemaker by the Crab, gain .2 Infamy. If a Crab sentry fails all of their rolls they lose .2 Glory for being terrible at their job. Even if they fail they are allowed entry after everything is settled.
